scripts / norns

breakthrough

sequencer / game

undisclosed Imported automatically; the author has not disclosed AI use yet

install

In maiden's REPL (the >> prompt at the bottom of the editor), run:

;install https://github.com/tomwaters/breakthrough

Or add the splines catalog to maiden and install it from the project manager. Restart norns if the script ships a new engine.

readme from tomwaters/breakthrough

breakthrough

a rebound remix

image

Have you ever looked at the wonderful rebound script and been reminded of a certain videogame? I have.

Requirements

  • Norns
  • MIDI (optional)

Documentation

Each block is assigned a note within the limits set in the parameters. When a ball hits a block, that note sounds. After being hit 4 times, blocks are removed. When a ball hits the bottom of the screen the root note sounds.

Standard rebound controls remain:

K1 - shift

K2 - add/remove ball

K3 - change active ball

E2 - change angle

E3 - change speed

K1 + K2 = Game Mode! Use E3 to move

Bugs

Collision detection could do with some improvements. Only the face of bricks is detected, not the sides.

Download

https://github.com/tomwaters/breakthrough

Changes

20201214 - Improved note randomness, prevented burst of notes when the blocks reset, added param to control whether the root note sounds when balls hit the top and bottom walls

20201223 - Added game mode

20201231 - Added param to control density/number of blocks. Create pockets for balls to bounce around in.

discussion